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The problem is Shrek the Third lacks any sort of polish, so camera cuts, character animations, and basic combat all take hits as players progress through the game. Finishers are the same, you button-mash to open chests the same way, and power-ups suck toward the just like in God of War. Shrek is a single player game (except when playing mini-games), as it tries to emulate the aforementioned God of War design throughout. After all, if it's all about beating baddies up and advancing through the level, why not grab a friend to join in on the action, right? Not included. Since the game is entirely action-based, you'd expect the ability for a little two player action. Where the game lacks though, it does in waves. It's extremely basic, but for a crowd still struggling to understand the concept of a double jump Shrek should entertain for a decent amount of time. This mode takes a smaller stance with supporting characters, as various cast members (such as Puss 'n Boots) cash in with only one special attack. Also included is the ability to pull off specials by using accumulated energy, letting Shrek or Fiona go into a crazy ogre-inspired bullet time, or pull off devastating kill-all attacks. The more you do, the higher multiplier you score. There's an extremely simple combo system that works to reward players who do more than just button-mash, as it revolves around grabbing enemies and pulling off finishing attacks. The game is entirely linear, with the only deviation being a small set of mini-games to pass the time, or collectable in-level items that gain Xbox achievements or basic extras on the other consoles. For the most part the game's combat system does its job, though there's no doubt that it'll leave seasoned gamers with more to be desired. After a short tutorial to learn the ins and outs, players will be on their way to kicking the crap out of everything Shrek style. Controls are as simple as light and heavy attacks (handled with buttons primarily, and Wii motion waggle on Nintendo's console), with a very simplified special attack meter added on top. Players take control of all the expected Shrek characters, and rip through level after level of linear button-mashing action. Shrek the Third is, with very little extra, a Point A/Point B brawler that takes action elements from games like God of War and injects licensed humor where necessary.
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Obviously Activision was getting that feeling, as Shrek the Third sheds the genre gimmick and instead looks to focus on an already successful area of gaming: the beat-em-up. Shrek has done everything already, and aside from some sort of MMORPG or tactics game there's very little new ground to tread. With so many Shrek titles already on the market - everything from kart racers to party games, adventures and mini-game compilations - it's hard to make any sort of dent in the already boisterous lineup of the series. And though there's nothing overwhelmingly amazing happening this time around, younger gamers (or those who foot the bill for them) should be happy to know that Shrek the Third manages to bring some solid entertainment this time around, even despite its overly-saturated nature, "been there, done that" feel, and blatant corner-cutting design. The franchise has done amazingly well over its three-movie stint, and all along the way game shelves have been peppered with mediocrity. This isn't because Shrek the Third is an amazingly interesting title, or because it pushes the boundaries of gaming in any way whatsoever, but because Shrek fever has taken over the globe once again, and the young ogre-obsessed need a game to come home to. As of right now, you may be reading the review for the highest-grossing summer videogame of 2007.